include( "shared.lua" )

ENT.TargetIDName = "SHIELD GENERATOR"

function ENT:Draw()
	self:DrawModel()
end

function ENT:TargetID(hp, max)
	if hp == 0 then
		return "-Destroyed-"
	elseif hp == -1 || max == -1 then
		return "-Loading-"
	end
	return hp / max
end
